1/20/2023 0 Comments Wrestling revolution 3d textures![]() Physical Based Rendering uses shader and lighting models to accurately create materials that reflect their real world counterparts. This should allow you to create all kinds of materials, from matte to chrome and everything in between! By altering individual pixels in a specific way, you can tell the sim if the pixel is metallic or nonmetallic, if the pixel is smooth or rough, or if It should be lit by our lighting engine or not. A spec map is a tga that tells the sim what properties the underlying materials on the custom paint tga are made of. ![]() Our rendering engine now supports custom spec maps that can be used with custom paints.
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